Dragon's Maze Spoiler 2

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Happy Monday MTG peeps,

Indeed a rather happy Monday for Magic: the Gathering players everywhere today as Dragon's Maze Spoiler and Previews start on the mothership.  Dragon's Maze is the third and final small set in the Return to Ravnica Block scheduled to be released on 3 May, 2013.  We suggest you may want to review previous Return to Ravnica and Gatecrash cards as we roll through Dragon's Maze previews over the next three weeks as there may be some singles which become more popular with the new cards.  We'll likely have at least on or two orders in to MTG Mint Card before 'spoiler season' is complete.  We here at MTG Realm have a double-post today.  In the previous post, we covered off the mechanics to expect in Dragon's Maze as well as some very lovely card art.  In this post, we'll have a looky-loo at the new cards previewed today.  We'll have a proper discussion on how these new cards may impact your fav game in a latter post.  Let's go -
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Ral Zarek, 2ur
Planeswalker - Ral, Mythic Rare
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip 5 coins. Take an extra turn after this one for each coin that comes up heads.
4

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Melek, Izzet Paragon, 4ur
Legendary Creature - Weird Wizard, Rare
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for this copy.
2/4

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Deputy of Acquittals, wu
Creature - Human Wizard, Common
Flash
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to it's owner's hand.
2/2

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Beck / Call, gu / 4wu
Sorcery / Sorcery, Rare
Whenever a creature enters the battlefield this turn, you may draw a card.
/
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
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Toil / Trouble, 2b / 2r
Sorcery // Sorcery, Uncommon
Target player draws two cards and loses 2 life.
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Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)
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Wear / Tear, 1r / w
Instant // Instant, Uncommon
Destroy target artifact.
/
Destroy target enchantment.
Fuse (You may play one or both halves of this card from your hand.)

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