Commander 2013 Notes

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Happy Thursday MTG peeps,

In just over a week, we will be heading over to OMG! Games here in Barrie and picking up one or perhaps two Commander 2013 decks.  We'll also be dropping over to MTG Mint Card to grab a few singles from Commander 2013 to get into our other tall EDH stacks as we had recently found out we were short of a few common staples (like Command Tower - duh!) :(


 







Anywhoos -  Commander 2013 Edition is the next product in the Commander series to be released by Wizards of the Coast on November 1st, 2013.  The Commander 2013 product consists of five tri-color 'shard' decks reflecting the colors of the old Shards of Alara set, each with 100 cards that are ready-to-play right out of the box.  Each box has the option of choosing one of the three legendary tri-colored creatures each deck includes as the commander. The five new Commander decks each contain two brand new three-color legendary creatures and 13 other never-before-printed cards.  There are also 51 unique new cards spread across the five decks with some cards appearing in one or more of the decks.

Righto - On Tuesday the mothership posted a very handy 'Release Notes' page for Commander 2013 and we suggest you give it a read - the linky is hereHere at MTG Realm, we have a soft spot for card cycles and here are just two different cycles you'll see in Commander 2013 -
 
Introduced in the Innistrad set, Curses are a kind of Aura that enchant a player and have a negative effect. This release includes a cycle of Curses that cause something to happen when the enchanted player is attacked.  A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. Each Commander 2013 deck has access to three of the five curses. — Curse of the Forsake, Curse of Inertia, Curse of Shallow Graves, Curse of Chaos, and Curse of Predation.


Tempting Offer is an ability word that appears in italics on a cycle of sorceries. These cards have a beneficial effect, then give opponents the option to also enjoy that effect if they allow you to repeat it. (An ability word has no rules meaning.) Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision. Each Commander 2013 deck has a card with the new ability word tempting offer. — Tempt with Glory, Tempt with Reflections, Tempt with Discovery, Tempt with Vengeance, and Tempt with Immortality.


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